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Tebu Gan
Dem Durrty Boyz Renegade Alliance
399
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Posted - 2014.01.11 02:07:00 -
[1] - Quote
Hmm, something new would be nice.
Milita only game mode. Where meta level 0 gear is the only gear allowed. I know there are a ton of people out there that would love a mode like this.
And I would take it a step further, and add in a vehicle free militia mode as well!
Somehow anything above meta level 0, needs to be disabled in game. If you load in with no saved fits < Meta Level 1, you won't be able to spawn.
Militia versions of all items needs to be added in. (We don't have this already do we? I'm a bit of an infantry noob)
In a mode like this, it would come down to the SP you have invested into your base skills. But! Most importantly, SKILL! Proto stomp this, proto stomp that. All comes down to skill in this mode. SP helps, but you won't have that huge advantage off the added slots and better mods.
Higher SP chars will have a very minimal advantage over the lower SP chars. Noobs would fair much better, and stick around for far longer in this way. People, for once, would LOVE to grind out SP. Everyone LOVES a fair fight. My few battles tonight, were pub stomps from our side.
And you know what, that **** is BORING.
You can't deny it. Yeah it's fun to totally obliterate the opposing team. But doing so means that you do a lot of waiting and searching. Truly to me it is a grind. I'm begging, please match, can you ******* hurry up already. We ******* beat them already, they have pretty much given up, a few scragglers here and there but at some point they stop too. Boring
You want to make a competitive game, then DO THIS.You know what makes PC so enjoyable. Because you know every single person is on your level. Everything is proto (or should be!). That's why we play this game, to compete. But many don't like feeling like they are gimped, to those of greater isk and SP.
Want player retention, THEN DO THIS.You got all the weapons, and mods and suits to play with. New players will learn a hellva lot faster in this way, what does what, what they like, blah blah blah. From there they can decided fully in which way they would like to go SP wise. But all the while they have this mode in which they don't have to feel gimped by those of greater SP.
This will also encourage people to gain SP, if you make more endgame content (aside from PC) or add more planets to PC (A LOT MORE).
Give people a mode play in cheap gear, with much lower payouts, but far fewer losses.
I know everyone wants this!!!! And I know someone has had to suggest this. Why don't we have it already!!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
401
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Posted - 2014.01.11 02:27:00 -
[2] - Quote
Atiim wrote:Make it a MLT/STD game-mode.
Why? Because not all items have MLT variants. That wouldn't be fair to the people who use items without MLT variants (such as Laser Rifles, Mass Drivers, Plasma Cannons, etc).
Along with this, I'm pretty sure that MLT items are not affected by skills (such as operation bonus, and specialization skills).
And no tanks. I couldn't imagine the poor soul trying to use MLT/STD AV against a tank with MLT/STD modules.
That's why they need to add in militia versions of all items. Like I said!
And I did mention a no vehicle mode. Infantry need their own mode.
And if MLT items are not affected by skills, PERFECT.
This is like the hardcore mode of dust. All about skills and coordination!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
401
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Posted - 2014.01.11 02:28:00 -
[3] - Quote
Mobius Wyvern wrote:Nope.
I disagree
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
404
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Posted - 2014.01.11 18:21:00 -
[4] - Quote
Militia and standard then.
Sounds just as reasonable.
It will give the newbs a fighting chance against the higher SP chars.
Higher SP chars will enjoy the competition.
Sounds easy enough to implement
Introduces the SP system to the newer players, showing the differences base skills make. I could see a new guy sticking with this mode, focusing on base skills first as opposed to gaining the higher tiered gear.
Let's make this happen, pretty please!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
404
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Posted - 2014.01.11 18:21:00 -
[5] - Quote
Henchmen21 wrote:You can even pass it off lore wise as citizen militias clashing on Caldari Prime.
Hell yeah
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
404
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Posted - 2014.01.11 18:23:00 -
[6] - Quote
Takahiro Kashuken wrote:Say basic
We have basic everything items
Yeah just changed the title
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
405
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Posted - 2014.01.11 18:32:00 -
[7] - Quote
THEAMAZING POTHEAD wrote:All dust needs is- A MLT/STD gear no vehicles ambush mode. PVE P2P Market.
Boom dust is over 9000x better than it ever was.
Agreed, but a MLT/STD mode for Skirm and Dom as well. With no tanks. Tanks are far too powerful for mlt/std gear atm.
But you gotta offer a vehicle mode as well, for the people who want to go the vehicle route. Maybe though, this mode type will need to be implemented differently. Like no std tanks or mods. Same with the other vehicle types.
And they did mention the were doing something about milita tanks.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
405
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Posted - 2014.01.11 19:02:00 -
[8] - Quote
Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage.
That's cool, at least the battles won't be gear dependent. And people will still want to run proto modes.
Matchmaking is crap, I agree, but that is the point to this mode. The enemy won't hold the advantage of gear over your head. So it comes down to who has the best gun game.
I know one thing for certain, we would need a new term, as PROTO STOMP will be irrelevant!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
405
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Posted - 2014.01.11 19:05:00 -
[9] - Quote
R F Gyro wrote:Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage. No pre-built squads in these matches would be the simple solution to that.
Yeah, as an introvert, I agree. I like the team aspect, but sometimes(a LOT of the time) I just wanna run solo. And this would give me a place to do so.
I like
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
408
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Posted - 2014.01.11 23:17:00 -
[10] - Quote
Sextus Hardcock wrote:Marc Rime wrote:Sextus Hardcock wrote:No.
There should be different Pubs available with different Payouts/SP amounts. Higher payout matches will attract competitive ADV/Proto players.
Lower payout will attract new players.
Yes some Protobears/stat padders will be drawn to the lower payout however they'll be trading a good KDR for ISK and SP. If new players will be protostomped no matter if they select high or low rewards there's no point. New players need ISK more than vets anyway. If they restricted the low reward games to STD/MLT at least they'd only get stomped by vets in STD gear ;). ...as for the OP: if gear-restricted modes are to be added, they better have significantly lower payouts. I could agree to it as long as there was reduced awards for the Militia/STD matches. I do prefer options that use market forces to encourage player actions, not just an arbitrary rule saying "No you may not use your advanced military gear... just because... its mean"
The thing is you would have the option to use your proto and advanced stuff, just not in this game mode. This is like the hardcore mode of dust. You choose to put yourself on everyone elses level, for the idea of fairness and competition.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
408
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Posted - 2014.01.11 23:23:00 -
[11] - Quote
Marc Rime wrote:Sextus Hardcock wrote:No.
There should be different Pubs available with different Payouts/SP amounts. Higher payout matches will attract competitive ADV/Proto players.
Lower payout will attract new players.
Yes some Protobears/stat padders will be drawn to the lower payout however they'll be trading a good KDR for ISK and SP. If new players will be protostomped no matter if they select high or low rewards there's no point. New players need ISK more than vets anyway. If they restricted the low reward games to STD/MLT at least they'd only get stomped by vets in STD gear ;). ...as for the OP: if gear-restricted modes are to be added, they better have significantly lower payouts.
Yeah you are right, they will get stomped by better players. This happens in every game! Though what it does is significantly evens the playing field across the board. Base skills will come into play, but those give them a marginal edge.
Lower payout, yes, it's all cheap gear after all.
And no, for new players I don't see money as a HUGE issue right away. Yes needed for skills N such, yet I remember when I started, I would grind out about 5 to 10 matches, and buy a lot of mods and books. The point here is that they, as new people, will be more willing to stick it out and grind these up.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
408
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Posted - 2014.01.11 23:24:00 -
[12] - Quote
Smooth Assassin wrote:This doesn't solve a thing, i could use a MLT scout and do just as well with my proto. Its the skill, not the suit.
And this gives you a place to prove that statement.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
409
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Posted - 2014.01.12 00:46:00 -
[13] - Quote
Onesimus Tarsus wrote:Kam Elto wrote:but you're forgetting that matchmaking is still going to put the organized squads on one side and the randoms on the other. same result just crappy salvage. And all the high SP vets still having passives that bury the newbs alive...
Psh, it's not like this is the only mode to be played there. Bury newbs alive? There will all kinds on the battlefield. And someone did mention making it so no teams are allowed. In this way you can get a good mix of players.
This isn't just for the noobs btw, it's for the vets as well.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
411
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Posted - 2014.01.12 01:38:00 -
[14] - Quote
kiarbanor wrote:I've been behind something like this for a long time. I think people should have a place for everything in this game, either it be wearing all proto, all basic, all HAV...whatever.
Let CCP collect the data and determine if it's of value or not. Something tells me this would be a popular place.
Agreed, a LOT of people want this. And it seems like something easy to implement. Lot of bang for your buck.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
413
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Posted - 2014.01.12 14:26:00 -
[15] - Quote
Baal Omniscient wrote:1) Many have been recommending this since early closed beta, still hasn't happened. Don't get your hopes up.
2) Wrong forum section.
3) Learn how to use forum search.
4) Use of caps lock and triple exclamation points for the title of a repeat-post of something already posted about multiple times is strictly prohibited.
1) I know, many people have suggested this, among a billion other things. Quit being a pessimist.
2)This is a general discussions board. I think if fits rather nicely here.
3)There are a billion things posted up here, multiples of everything abound. Which is part of the reason I use general discussion, to start a discussion!! You see, get people talking about a subject, and CCP takes notice.
4)One, I read nowhere about the use of CAPS LOCK or !!! exclamation points. A repeat of another thread, maybe similar, not a repeat. I've made a thread like this mentioning game modes in the past, and it got buried among the bullshit, which is typical. Yeah, that is cool and all, but I'm certainly not posting on a dead topic or thread.
I bet a 100isk, the furthest you went was the title. Then you actually took the time to write a post that really doesn't pertain to what was being said. Thanks Negative Nancy, door is that way btw --------------------->
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
413
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Posted - 2014.01.12 14:28:00 -
[16] - Quote
XofCitoac wrote:THEAMAZING POTHEAD wrote:All dust needs is- A MLT/STD gear no vehicles ambush mode. PVE P2P Market.
Boom dust is over 9000x better than it ever was. not JUST ambush... a no vehicle ambush (MLT/STD) ok... but the mode (MLT/STD) should include all the game modes, just allow MLT(MLT FIT) vehicles into the DOM/SKRM
I'm hoping they get milita tanks more balanced, so that people won't mind having them in DOM/SKRM. Though as it stands atm, tanks can be an OP force on the battlefield.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
413
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Posted - 2014.01.12 14:50:00 -
[17] - Quote
Denn Maell wrote:I think we've all had this idea at one point or another. At least those of us who occasionally want our actual FPS skills to matter more than how long we've been playing this game. The CPM's response is usually: it would divide the player base too much.
Whatever happened to the end-game rewards being based off of meta levels?
I remember hearing about how if I was using Militia fit, I would be rewarded a little extra if someone did bring prototype gear out and I shot them? And they would get less payout for shooting militias?
This would in fact encourage players to generally use the lower tier gear as a training type of scenario.
I certainly can't understand the part about dividing the player base. You have a divided player base to begin with. Divided from what, matchmaking?? So is that why CCP won't add any new game modes, because they are afraid of dividing the player base???? The player base NEEDS something new, they need the options. WE WANT CHOICE.
So, 4 different game modes is all the divide that can be created? You really think people will stick with just this mode??? So much so that matchmaking is disrupted to the point that no one will be playing anything else. NO.
You give something for the people that like the COD style play, Millita/standard mode, and for the people that like the higher TTK and RPG elements, you still have your normal mode of play.
It's all about expanding and reaching out to a new group of gamers, not dividing the player base and ruining matchmaking. That's just a silly assumption, in my opinion.
But on to point of milta killing protos and getting higher payouts. I seem to always get the same payouts as it is. I really don't notice a difference when I kill a proto guy or a milita guy. Payouts for a good WP match are always around 250k, and if I don't do much WP wise 150K. Yeah a militia suit can kill a proto, but I don't know many people that do this without quite a few deaths. Now get a team of protos and try (won't happen).
Every now and again you get 500K or something crazy, but we know that is NOT the norm. And how often is it that a militia guy runs around killing protos all day long (actual SP invested proto, not AUR protos).
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
416
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Posted - 2014.01.12 16:58:00 -
[18] - Quote
I'll take for example WoW. Currently, as I see it, a proto going against a militia geared char, is like a level 60 roaming around for a lower level PVP combat. This is the reason they eventually moved PvP combat (Battlegrounds) into a tiered system. Sure I can run around murdering lowbies and overall making their life miserable, but if I wanted competition, then that is found by those on my level.
You know what makes PC so enjoyable for me. BECAUSE EVERYONE IS ON MY LEVEL! If they are not (had few PC's like this), then they get stomped into the ground and redlined, just like any other PUB match.
But it also took me 7 months to acquire 11 mil SP, which isn't a lot but enough to gain proto suits (or tanks in my case). So for 7 months(if they are casual gamers like myself) the new guys are forced into battles against seemingly impossible odds. You know who's running militia, just look at the Kill board.
People can talk big all they want, but at the end of the day, skills, equipment, and suits, make the difference. I know because I got some poor gun game much of the time, unless I hide behind a Proto suit. Then I'm one tough cookie. Yet if I run the same stuff as them, the tables turn, and it all comes down to who has the gun game and who doesn't.
Something else mentioned was the team aspect as well. When I roll in my squad, we roll people. When I run solo against other squads, I get rolled.
I would suggest a mode that allows for whatever gear, but no teams allowed. People would eat this up!
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
416
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Posted - 2014.01.12 17:09:00 -
[19] - Quote
Fox Gaden wrote:I have been thinking the same thing. The minor leages. ISK and SP gain should be less than in tle Major Leages though.
I think that is the general consensus, risk less and get less in return.
And I like the way you put that.
The minor leagues or Militia/Standard
The major leagues or Adv/Pro
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
419
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Posted - 2014.01.12 19:54:00 -
[20] - Quote
Sole Fenychs wrote:100% militia means that everything has higher fitting costs. That would lead to quite interesting trade-offs.
I wouldn't remove vehicles, though, because the game should be balanced around the whole set. If you remove vehicles, you'd need a rebalance that actually takes this new game mode into account. If you just reduce to mlt/std, you just have to keep the same relative balance at a lower level of equipment.
(Actually, what is the current balance default? Is it competitive play, i.e. proto equipment?)
That's the thing, proto is kinda like the end game PVP. Though matchmaking doesn't allow for very competitive games as is. Most games tend to be boring and one sided for this very reason. And they did try to fix the matchmaking, though this led to many empty games, and LONG wait times.
In this way, the player can choose the type of match up they want to play against. Do they want to use the best of the best, or do they want to play a more laid back lower risk matchup.
Giving the players choice worked out quite well in EvE, why go the opposite direction with Dust 514?
And yea, vehicles have to stay, though in this current iteration, tanks are a bit OP compared to the infantry they run beside.
One thing I think everyone can agree on, we are tired getting proto stomped, just as much as we are tired of proto stomping!
As a FPS, it's rather lacking in the competition.
Nuff Said
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
419
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Posted - 2014.01.12 20:23:00 -
[21] - Quote
Sole Fenychs wrote:Tebu Gan wrote: And yea, vehicles have to stay, though in this current iteration, tanks are a bit OP compared to the infantry they run beside.
The thing with vehicles is that there is no viable militia method to take down tanks. If the basic AV template had REs or a forge gun, HAVs would suddenly go down in masses. By the way, fighting a LAV with a swarmer is currently really awesome. Quote: As a FPS, it's rather lacking in the competition.
I only started playing it because it's F2P, in contrast to all other PS3 FPS. I wouldn't actually buy a console FPS. But yeah, it's extremely mediocre in terms of gameplay. Some of the nuances are actually interesting (I recently started using the Breach AR, for example, which feels really satisfying), but all in all there's not much depth to the game. And that's a real shame, because the premise allows for all kinds of creativity in terms of gameplay design. I played Section 8, Crysis and other games that roughly fall into the same niche and it's kind of unfortunate that this game didn't do any sideways glancing to those titles. I really hope it gets better. Hell, it *did* get better. 1.7 was actually quite a decent patch, except for the AV oversight. But it's not yet enough. They really need to fix basic stuff like the terrain issues, which are really frustrating when you try to run away and get stuck in a hill. In my opinion, this game is way too subtle in the way in which customization works. I'm not talking about 100% damage increases - I'm talking about modules that increase zoom on scopes, allow grenades to be thrown further or grant you a decent bonus in jump height. By the way, is there any point in different shield/armor damage values on guns? I mean, players should be able to use the guns they like most. They shouldn't get penalized because they encountered a Caldari instead of a Gallente while using projectile weapons. Shields and armor are already quite different, after all, due to how speed maluses and regeneration work, as well as the slot layouts. There is no need in getting arbitrary damage type bonuses/penalties. ...But that's just rambling on my side. If you looked at the entire game rationally, it would also be wise to either change the reload system or replace the reload button with an automatic cooldown, because it would be functionally the same. I don't think anyone would like that, though. Especially considering how people already want to pre-nerf cloaks.
Stick with it for many months, and it really starts to drain you. Rather than invigorating me, matches are simple draining. And 1.7 did a lot to fix some of that, but currently, the only reason I sign on is to check for PC battles.
Yeah and I'm all down for a variety of modules. Hmm, how I would love to fit my weapons with scopes, or just a freaking red dot. It's the future and most all weapon use IRON SIGHTS. Da hell man?
Nuff Said
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